One of my favourite things we added to last year’s PROCJAM was a free art pack for people to download and make games with. Marsh Davies did an amazing job on the pack and it got used in a bunch of games, plus we now have a resource to use forever in lessons, tutorials, and future jams. I want to continue that this year by getting another artist on board to make a new art pack. If you’re interested, I’ve included some details below and some info on how to apply. We’ll have more exciting announcements over the summer about the jam!
We’re looking for an artist to create a pack of art that is useful for procedural projects. This means art that can be stitched together, layered on top of each other, recombined, recoloured or reshuffled in different ways. You could make cool tilesets for maps, a wardrobe of clothing items and characters to put them on, a bunch of icons and symbols for creating randomised card decks – you’ll have total freedom on what you want to make for our jammers to use!
- The commission is for £500 worth of art.
- There is no minimum spec on the art pack – make however much art you like, we completely trust you to not overwork yourself (we know the commission isn’t much)
- The art is due by August 31st so we can start promoting the jam with it.
- We have a preference for low-resolution 2D ‘pixel’ art because it’s easy for everyone to scale up and reuse. However, if you’d like to do something different we’d be excited to hear ideas!
- The art is published under a Creative Commons Attribution license – people can use it for whatever they want, but they have to credit you as the artist.
The closing deadline for this is June 6th – if you’re interested, please send an email to cutgarnet at gmail.com with the subject line ‘PROCJAM Art Pack’ and link me to a few samples of your work.
Happy 2016, Jammers! I’m just crawling out from my PROCJAM-induced winter hibernation, which means it’s time to slowly start thinking about PROCJAM 2016. It’s happening, we don’t know what, where or who just yet, but it’s definitely happening. We have exciting things planned for this year besides just the jam itself – there’s hopefully going to be more talks, more resources, and I’m working on a special tool for procedural generation that will hopefully help people get more out of the generators they use and make. More on that as I develop it further!
Last year we commissioned a special art pack of procedural-friendly sprites for people to use, and loads of you have already put it into your games and jam entries. We’re so happy and would love to do it again – but we need sponsorship to pay an artist. We’re exploring possibilities, but if you know of anyone who might be interested in sponsoring one of the coolest generative software events of the year, do get in touch with us!
Other than that, I hope 2016 is going well for you – let us know if you make any cool stuff, and we’ll speak to you later in the year with more updates.
Hello again, procedural jammers. I wanted to put up a draft of the talks schedule for Saturday – particularly useful if you’re in a difficult timezone and you want to make sure you tune in live for someone in particular. If you can’t make a talk, don’t worry – we’ll be recording them all and putting them online later for you to catch up on! The lineup is subject to change! Be sure to check in on Saturday and on Twitter to keep track of who is speaking when.
Also, a quick bit of bad news: Alexis won’t be speaking on Saturday due to some unforeseeable circumstances! We’re really sorry not to be hearing from him but we’ll get him back for a future jam – and don’t worry, we still have an amazing set of talks ready for you:
- 12:50 – Welcome (Mike)
- 13:00 – Kate Compton, UC Santa Cruz
- 13:30 – Sean Oxspring and Kieran Hicks, Hitpoint Games
- 14:00 – Dan Stubbs – The Hit
- 14:30 – Coffee Break
- 15:00 – Allison Parrish, Fordham University
- 15:30 – Tommy Thompson, Table Flip Games
- 16:00 – Tom Betts, Big Robot Games
- 16:30 – Coffee Break
- 17:00 – thricedotted, Haku Inc./The Internet
- 17:30 – Panel – Wishlists For PROCJAM
- 18:00-ish – Closing (Mike)
ALL TIMES ARE GMT
Our stream will go live around 12:45, we’ll be tweeting and posting about it but if you want to bookmark it right now, you can find it here. See you on Saturday!
Our talks day is just one week away! Are you excited? I can’t wait for the jam to start and to see what other people are making – I’m already planning my jam project. If you’re watching our talks online next Saturday, the link you need is the video above – in fact you can come back here on Saturday and click to stream the talks right here! But we recommend watching on YouTube – that way you can join in with the chat, and ask questions to our speakers!
Coming to PROCJAM in person? Read on for a guide on how to get here.
We’re getting really close to the jam now! If you’re getting ready and thinking about what you might get up to, we have a little present to get you started – a template Unity project that uses some of this year’s free art pack to generate islands with pirates and treasure on!
Get it via GitHub
Download a .zip here + executables
This project uses cellular automata to generate islands. You can read a tutorial I wrote about this here – the Unity project uses a very similar structure. It’s not super-well-documented, so it’s not the best project for absolute newcomers to Unity, but if you’re looking for a little start project to tweak and poke at hopefully this will be useful to you!
We still have tickets left for this year’s event – come along to meet and listen to experts chat about procedural generation, and get yourself fired up for the jam:
UPDATE: Don’t forget we also have a big Resources page with links to tutorials about all kinds of procedural generation! We just had a new entry today – a great video from Unity’s Matt Mirrorfish about generating dungeons in Unity.
This week’s announcement comes in a little late thanks to flu season! Hooray! It’s time to announce our last two speakers, and then it’s just a case of waiting for the big day – just over a month to go! First, I just wanted to clarify some things for people who are getting confused between the jam and the talks day, which is my bad:
- November 7th – 15th is PROCJAM, an online jam that anyone can enter from anywhere in the world. Make something that makes something and share it with the world!
- November 7th in London is the PROCJAM Launch Day where we get together and hear awesome talks about generating things. This is streamed online live for free!
If you’re not in London for the talks day, all you really need to know is that the whole week is open for jamming, and you can take part wherever you are. We can’t wait to see what you make! Don’t forget, we made a free pack of cool art assets for you too! Without further ado, our final two speakers: the linguistic magician thricedotted and designer of procedural assassination game The Hit, Dan Stubbs.
Exciting news: tickets for PROCJAM 2015 are now available! Like last year, tickets are completely free, and include some coffee and biscuits hopefully, funding permitting. You don’t need tickets to watch online – you just need them if you’re coming to the talks day in person. Click here to register for a ticket! We will have a waiting list if we sell out like we did last year, but we have a higher-capacity room this year so hopefully that won’t be a problem.
Six of our eight speakers should be there in person, and last year we all retired to a local pub to chat and eat pizza, which we’ll hopefully be doing again this year – it’s a great opportunity to chat with new faces from the procedural community. While we’re talking about speakers, let’s announce two (or rather, three!) more: Allison Parrish, Sean Oxspring and Kieran Hicks.
Hello again, jammers! It’s time for another update on PROCJAM and the awesome kickoff event we have planned. We’re announcing another two speakers today – Failbetter Games’ Alexis Kennedy and games researcher and indie developer Tommy Thompson. I’m also happy to announce we have our location fixed and ready to go, thanks to our local organiser Azalea Raad – we’re going to be hosted at Imperial College, London, just a short train ride from our previous hosts, Goldsmiths. We’re trying to move to talks day around so everyone gets a chance to come – we’ll be trying to leave London next year!
Sign up for the jam on itch.io here!
Details about how to get tickets for the jam will come very soon. Getting excited for PROCJAM? Let us know on Twitter and don’t forget to tune in on YouTube live for our talks on November 7th! Read on for more info on our two new speakers, or click here to find out more about Kate and Tom, who we announced last week. Continue reading
Since we’ve not done a proper, official announcement post yet: the second Procedural Generation Jam is happening this November! We’ll be jamming across nine days to make games, tools, art, experiments, prototypes, toys and more that use procedural generation somehow – whether you’re learning something for the first time, experimenting with the cutting edge, or just having fun making things that make things. For more info on PROCJAM’s format and making it accessible, click here.
Click here for the official jam page on itch.io!
Like last year, PROCJAM 2015 will kick off with a day of talks, livestreamed online for free, from experts in procedural generation. If you want to come to the talks in person and see our speakers, we’ll have ticket details up soon – it’ll be in London, on Saturday November 7th. Today we have two of our first speaker announcements – Kate Compton and Tom Betts!