Seeds: The PROCJAM Zine Needs You!

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This year for PROCJAM we’re trying out something new – a kind of family newsletter for the PROCJAM community, to let you share things you’ve been doing, are planning to do, or just have been thinking about lately. It’s a zine called Seeds, and we’re going to publish it later this year around PROCJAM, in PDF and (hopefully) special physical copies too. We’d really love you to send in some writing, or just some beautiful art, and make this a huge zine packed with fun ideas and creations from as many people as possible! Click here for more info:

Find Out More Here!

Seeds is meant to be a zine for you. It’s for you to tell the world how you made your last PROCJAM entry, or what you’re going to make this year. You can talk about a problem you can’t solve, or explain a new technique you’ve developed. You can talk about a game you want to make, or a dream you had, or your favourite generative art, or you can write nothing at all and just send us beautiful screenshots to fill up a page with. If you’re a game developer, tell us about your latest work! If you’re an academic, tell us about your research! If you’re an artist, show us some of your work! Seeds is a place for everyone to carve out a page or two and talk about whatever matters to them.

If you have any questions, any worries, anything holding you back, leave a comment here, ping me a tweet, or email: zine at

PROCJAM 2016’s Artists!

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Last year we started a new trend for PROCJAM – releasing free art packs full of procedural-ready art bits and pieces. This was all to help people get started on their procedural projects more easily, as well as help out educators as class resources. I’m delighted to announce that we have more art packs on the way this year! The response to the call for artists we posted a few weeks back was incredible – we had six times as many applicants as last year, so thank you to everyone who sent in their beautiful work and also spread our advertisement. The response was so amazing that we’ve managed to find some funding (thanks to the lovely PROSECCO network) for two artists!

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PROCJAM Needs An Artist

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One of my favourite things we added to last year’s PROCJAM was a free art pack for people to download and make games with. Marsh Davies did an amazing job on the pack and it got used in a bunch of games, plus we now have a resource to use forever in lessons, tutorials, and future jams. I want to continue that this year by getting another artist on board to make a new art pack. If you’re interested, I’ve included some details below and some info on how to apply. We’ll have more exciting announcements over the summer about the jam!

We’re looking for an artist to create a pack of art that is useful for procedural projects. This means art that can be stitched together, layered on top of each other, recombined, recoloured or reshuffled in different ways. You could make cool tilesets for maps, a wardrobe of clothing items and characters to put them on, a bunch of icons and symbols for creating randomised card decks – you’ll have total freedom on what you want to make for our jammers to use!

  • The commission is for £500 worth of art.
  • There is no minimum spec on the art pack – make however much art you like, we completely trust you to not overwork yourself (we know the commission isn’t much)
  • The art is due by August 31st so we can start promoting the jam with it.
  • We have a preference for low-resolution 2D ‘pixel’ art because it’s easy for everyone to scale up and reuse. However, if you’d like to do something different we’d be excited to hear ideas!
  • The art is published under a Creative Commons Attribution license – people can use it for whatever they want, but they have to credit you as the artist.

The closing deadline for this is June 6th – if you’re interested, please send an email to cutgarnet at with the subject line ‘PROCJAM Art Pack’ and link me to a few samples of your work.

Happy New Year!

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Happy 2016, Jammers! I’m just crawling out from my PROCJAM-induced winter hibernation, which means it’s time to slowly start thinking about PROCJAM 2016. It’s happening, we don’t know what, where or who just yet, but it’s definitely happening. We have exciting things planned for this year besides just the jam itself – there’s hopefully going to be more talks, more resources, and I’m working on a special tool for procedural generation that will hopefully help people get more out of the generators they use and make. More on that as I develop it further!

Last year we commissioned a special art pack of procedural-friendly sprites for people to use, and loads of you have already put it into your games and jam entries. We’re so happy and would love to do it again – but we need sponsorship to pay an artist. We’re exploring possibilities, but if you know of anyone who might be interested in sponsoring one of the coolest generative software events of the year, do get in touch with us!

Other than that, I hope 2016 is going well for you – let us know if you make any cool stuff, and we’ll speak to you later in the year with more updates.

Talks Schedule (ish)

Hello again, procedural jammers. I wanted to put up a draft of the talks schedule for Saturday – particularly useful if you’re in a difficult timezone and you want to make sure you tune in live for someone in particular. If you can’t make a talk, don’t worry – we’ll be recording them all and putting them online later for you to catch up on! The lineup is subject to change! Be sure to check in on Saturday and on Twitter to keep track of who is speaking when.

Also, a quick bit of bad news: Alexis won’t be speaking on Saturday due to some unforeseeable circumstances! We’re really sorry not to be hearing from him but we’ll get him back for a future jam – and don’t worry, we still have an amazing set of talks ready for you:

  • 12:50 – Welcome (Mike)
  • 13:00 – Kate Compton, UC Santa Cruz
  • 13:30 – Sean Oxspring and Kieran Hicks, Hitpoint Games
  • 14:00 – Dan Stubbs – The Hit
  • 14:30 – Coffee Break
  • 15:00 – Allison Parrish, Fordham University
  • 15:30 – Tommy Thompson, Table Flip Games
  • 16:00 – Tom Betts, Big Robot Games
  • 16:30 – Coffee Break
  • 17:00 – thricedotted, Haku Inc./The Internet
  • 17:30 – Panel – Wishlists For PROCJAM
  • 18:00-ish – Closing (Mike)


Our stream will go live around 12:45, we’ll be tweeting and posting about it but if you want to bookmark it right now, you can find it here. See you on Saturday!


PROCJAM Talks – Location & Stream

Our talks day is just one week away! Are you excited? I can’t wait for the jam to start and to see what other people are making – I’m already planning my jam project. If you’re watching our talks online next Saturday, the link you need is the video above – in fact you can come back here on Saturday and click to stream the talks right here! But we recommend watching on YouTube – that way you can join in with the chat, and ask questions to our speakers!

Coming to PROCJAM in person? Read on for a guide on how to get here.

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“Islands” – Sample #procjam Project

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We’re getting really close to the jam now! If you’re getting ready and thinking about what you might get up to, we have a little present to get you started – a template Unity project that uses some of this year’s free art pack to generate islands with pirates and treasure on!

Get it via GitHub

Download a .zip here + executables

This project uses cellular automata to generate islands. You can read a tutorial I wrote about this here – the Unity project uses a very similar structure. It’s not super-well-documented, so it’s not the best project for absolute newcomers to Unity, but if you’re looking for a little start project to tweak and poke at hopefully this will be useful to you!

We still have tickets left for this year’s event – come along to meet and listen to experts chat about procedural generation, and get yourself fired up for the jam:

Eventbrite - PROCJAM 2015 Kickoff Day

UPDATE: Don’t forget we also have a big Resources page with links to tutorials about all kinds of procedural generation! We just had a new entry today – a great video from Unity’s Matt Mirrorfish about generating dungeons in Unity.

Final Speaker Announcements!

This week’s announcement comes in a little late thanks to flu season! Hooray! It’s time to announce our last two speakers, and then it’s just a case of waiting for the big day – just over a month to go! First, I just wanted to clarify some things for people who are getting confused between the jam and the talks day, which is my bad:

  • November 7th – 15th is PROCJAM, an online jam that anyone can enter from anywhere in the world. Make something that makes something and share it with the world!
  • November 7th in London is the PROCJAM Launch Day where we get together and hear awesome talks about generating things. This is streamed online live for free!

If you’re not in London for the talks day, all you really need to know is that the whole week is open for jamming, and you can take part wherever you are. We can’t wait to see what you make! Don’t forget, we made a free pack of cool art assets for you too! Without further ado, our final two speakers: the linguistic magician thricedotted and designer of procedural assassination game The Hit, Dan Stubbs.

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PROCJAM Tickets + More Speakers

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Exciting news: tickets for PROCJAM 2015 are now available! Like last year, tickets are completely free, and include some coffee and biscuits hopefully, funding permitting. You don’t need tickets to watch online – you just need them if you’re coming to the talks day in person. Click here to register for a ticket! We will have a waiting list if we sell out like we did last year, but we have a higher-capacity room this year so hopefully that won’t be a problem.

Six of our eight speakers should be there in person, and last year we all retired to a local pub to chat and eat pizza, which we’ll hopefully be doing again this year – it’s a great opportunity to chat with new faces from the procedural community. While we’re talking about speakers, let’s announce two (or rather, three!) more: Allison Parrish, Sean Oxspring and Kieran Hicks.

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