Welcome to PROCJAM!
We’re not like other game jams you might have heard of, so we made this page to give you the lowdown on how our event works. Our aims for PROCJAM are:
- To make procedural generation accessible to more people.
- To host a jam that is laid back, easy to enter, and fun to be a part of.
- To build a community of friends and peers across disciplines.
- To show off projects that are pushing the boundaries of generative software.
We want to make this jam easy to get into for newcomers, and satisfying and exciting for veterans. If you think we can do something better, let us know!
Below are the details about how our event works. They’re kinda like rules, but we encourage you to break them if it helps you have a good time and make cool stuff. There’s no winner or loser in PROCJAM, so the format is really just there to help people get organised. Don’t let it get in the way of fun!
- PROCJAM takes place across nine days, including two weekends.
- You can enter anything you like, as long as it has something to do with procedural generation/random generation/generative software/things like that. Art, boardgames, tools – it doesn’t have to be a game!
- You can use existing code, art, or anything else you need.
- You can even take an existing game and add some generative magic to it for the jam!
- If you need to start before the jam, or you want to finish later, go for it!
The PROCJAM Community
- You can submit your entries via itch.io to let people play them (you don’t have to, though). There’s no ratings but people can leave comments and say hi.
- A lot of PROCJAM chat happens on Twitter! Use the #procjam hashtag to show off what you’re up to.
- During the jam we’ll try and have an IRC channel set up so people can chat and share.
- Don’t forget, our live day of talks takes place in London and you can come along! Watch out for ticket announcements on Twitter and here on the blog.