Category: PROCJAM 2015
Hello again, procedural jammers. I wanted to put up a draft of the talks schedule for Saturday – particularly useful if you’re in a difficult timezone and you want to make sure you tune in live for someone in particular. If you can’t make a talk, don’t worry – we’ll be recording them all and putting them online later for you to catch up on! The lineup is subject to change! Be sure to check in on Saturday and on Twitter to keep track of who is speaking when.
Also, a quick bit of bad news: Alexis won’t be speaking on Saturday due to some unforeseeable circumstances! We’re really sorry not to be hearing from him but we’ll get him back for a future jam – and don’t worry, we still have an amazing set of talks ready for you:
- 12:50 – Welcome (Mike)
- 13:00 – Kate Compton, UC Santa Cruz
- 13:30 – Sean Oxspring and Kieran Hicks, Hitpoint Games
- 14:00 – Dan Stubbs – The Hit
- 14:30 – Coffee Break
- 15:00 – Allison Parrish, Fordham University
- 15:30 – Tommy Thompson, Table Flip Games
- 16:00 – Tom Betts, Big Robot Games
- 16:30 – Coffee Break
- 17:00 – thricedotted, Haku Inc./The Internet
- 17:30 – Panel – Wishlists For PROCJAM
- 18:00-ish – Closing (Mike)
ALL TIMES ARE GMT
Our stream will go live around 12:45, we’ll be tweeting and posting about it but if you want to bookmark it right now, you can find it here. See you on Saturday!
Our talks day is just one week away! Are you excited? I can’t wait for the jam to start and to see what other people are making – I’m already planning my jam project. If you’re watching our talks online next Saturday, the link you need is the video above – in fact you can come back here on Saturday and click to stream the talks right here! But we recommend watching on YouTube – that way you can join in with the chat, and ask questions to our speakers!
Coming to PROCJAM in person? Read on for a guide on how to get here.
We’re getting really close to the jam now! If you’re getting ready and thinking about what you might get up to, we have a little present to get you started – a template Unity project that uses some of this year’s free art pack to generate islands with pirates and treasure on!
This project uses cellular automata to generate islands. You can read a tutorial I wrote about this here – the Unity project uses a very similar structure. It’s not super-well-documented, so it’s not the best project for absolute newcomers to Unity, but if you’re looking for a little start project to tweak and poke at hopefully this will be useful to you!
We still have tickets left for this year’s event – come along to meet and listen to experts chat about procedural generation, and get yourself fired up for the jam:
UPDATE: Don’t forget we also have a big Resources page with links to tutorials about all kinds of procedural generation! We just had a new entry today – a great video from Unity’s Matt Mirrorfish about generating dungeons in Unity.
This week’s announcement comes in a little late thanks to flu season! Hooray! It’s time to announce our last two speakers, and then it’s just a case of waiting for the big day – just over a month to go! First, I just wanted to clarify some things for people who are getting confused between the jam and the talks day, which is my bad:
- November 7th – 15th is PROCJAM, an online jam that anyone can enter from anywhere in the world. Make something that makes something and share it with the world!
- November 7th in London is the PROCJAM Launch Day where we get together and hear awesome talks about generating things. This is streamed online live for free!
If you’re not in London for the talks day, all you really need to know is that the whole week is open for jamming, and you can take part wherever you are. We can’t wait to see what you make! Don’t forget, we made a free pack of cool art assets for you too! Without further ado, our final two speakers: the linguistic magician thricedotted and designer of procedural assassination game The Hit, Dan Stubbs.
Exciting news: tickets for PROCJAM 2015 are now available! Like last year, tickets are completely free, and include some coffee and biscuits hopefully, funding permitting. You don’t need tickets to watch online – you just need them if you’re coming to the talks day in person. Click here to register for a ticket! We will have a waiting list if we sell out like we did last year, but we have a higher-capacity room this year so hopefully that won’t be a problem.
Six of our eight speakers should be there in person, and last year we all retired to a local pub to chat and eat pizza, which we’ll hopefully be doing again this year – it’s a great opportunity to chat with new faces from the procedural community. While we’re talking about speakers, let’s announce two (or rather, three!) more: Allison Parrish, Sean Oxspring and Kieran Hicks.
Hello again, jammers! It’s time for another update on PROCJAM and the awesome kickoff event we have planned. We’re announcing another two speakers today – Failbetter Games’ Alexis Kennedy and games researcher and indie developer Tommy Thompson. I’m also happy to announce we have our location fixed and ready to go, thanks to our local organiser Azalea Raad – we’re going to be hosted at Imperial College, London, just a short train ride from our previous hosts, Goldsmiths. We’re trying to move to talks day around so everyone gets a chance to come – we’ll be trying to leave London next year!
Details about how to get tickets for the jam will come very soon. Getting excited for PROCJAM? Let us know on Twitter and don’t forget to tune in on YouTube live for our talks on November 7th! Read on for more info on our two new speakers, or click here to find out more about Kate and Tom, who we announced last week. (more…)
Since we’ve not done a proper, official announcement post yet: the second Procedural Generation Jam is happening this November! We’ll be jamming across nine days to make games, tools, art, experiments, prototypes, toys and more that use procedural generation somehow – whether you’re learning something for the first time, experimenting with the cutting edge, or just having fun making things that make things. For more info on PROCJAM’s format and making it accessible, click here.
Like last year, PROCJAM 2015 will kick off with a day of talks, livestreamed online for free, from experts in procedural generation. If you want to come to the talks in person and see our speakers, we’ll have ticket details up soon – it’ll be in London, on Saturday November 7th. Today we have two of our first speaker announcements – Kate Compton and Tom Betts!
We’re just over two months away from PROCJAM, which means it’s time to start getting exciting, announcing speakers, and planning our jam entries! It also means it’s finally time to release Marsh Davies’ awesome 2015 PROCJAM Art Pack which features four big piles of stuff for you to make amazing stuff with, either in PROCJAM or outside it.
The art pack is completely free – we’re releasing it under a Creative Commons BY-NC license. This means you can use it for anything you like, as long as it’s non-commercial and you give a nod to our amazing artist Marsh Davies somewhere in your credits. We had a long think about what license to release the pack under, and we settled on BY-NC because while we want you to use the art for whatever you want, we also want to make sure our lovely artists get recognised for the amazing work they’ve done. Let us know what you think!
Hey folks! It’s June and that means we’re just a few months away from PROCJAM 2015. Soon we’ll be firing up the announcement cannon, putting up new decorations and preparing ourselves for a second year of jamming. While we’re making our way there, I wanted to fill you in on an exciting new thing for PROCJAM 2015 – a Creative Commons art pack for you to use in your jam games!