We’re getting really close to the jam now! If you’re getting ready and thinking about what you might get up to, we have a little present to get you started – a template Unity project that uses some of this year’s free art pack to generate islands with pirates and treasure on!
This project uses cellular automata to generate islands. You can read a tutorial I wrote about this here – the Unity project uses a very similar structure. It’s not super-well-documented, so it’s not the best project for absolute newcomers to Unity, but if you’re looking for a little start project to tweak and poke at hopefully this will be useful to you!
We still have tickets left for this year’s event – come along to meet and listen to experts chat about procedural generation, and get yourself fired up for the jam:
UPDATE: Don’t forget we also have a big Resources page with links to tutorials about all kinds of procedural generation! We just had a new entry today – a great video from Unity’s Matt Mirrorfish about generating dungeons in Unity.