Make Something That Makes Something

Final Speaker Announcements!

Published / by Mike / Leave a Comment

This week’s announcement comes in a little late thanks to flu season! Hooray! It’s time to announce our last two speakers, and then it’s just a case of waiting for the big day – just over a month to go! First, I just wanted to clarify some things for people who are getting confused between the jam and the talks day, which is my bad:

  • November 7th – 15th is PROCJAM, an online jam that anyone can enter from anywhere in the world. Make something that makes something and share it with the world!
  • November 7th in London is the PROCJAM Launch Day where we get together and hear awesome talks about generating things. This is streamed online live for free!

If you’re not in London for the talks day, all you really need to know is that the whole week is open for jamming, and you can take part wherever you are. We can’t wait to see what you make! Don’t forget, we made a free pack of cool art assets for you too! Without further ado, our final two speakers: the linguistic magician thricedotted and designer of procedural assassination game The Hit, Dan Stubbs.

thricedotted is one of the most entertaining and varied Twitterbot creators in the community, often leveraging their experience in natural language processing to do wonderful things with words. Bots like @wikisext (above) reprocess text that’s already sitting around on the web, and turn it into funny, weird, thoughtful or cool things – the kind of neat idea we saw crop up in last year’s PROCJAM entry, Dreamer Of Electric Sheep. thrice and Allison (who we announced last week) will be bringing the fun and inventiveness of the Twitterbot community to the talks day this year – we can’t wait!


Dan Stubbs is a UK indie working tirelessly on a really cool project packed with procedural generation called The Hit. The game is aiming to be a massively-multiplayer open world stealth game – get assassination contracts, explore an open world, compete to meet your contracts before other players do. All of this, of course, taking place in a procedurally generated world that’s being designed to enable “interesting and complex player-driven stories” in Dan’s own words. We’re looking forward to hearing about this awesome game and the technology behind it.

The jam is coming soon and we’re so excited! What are you going to make? Let us know and keep us posted with your progress @procjam on Twitter.


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