We’ve got two more speaker announcements for this weekend. Next week we’ll be finalising the rest of our speakers and putting up a place for you to get tickets to the event. For now, we’re delighted to introduce you to two more of the procedural generation experts who’ll be speaking at our event in November.
Hazel McKendrick – Hello Games
Hazel is currently a developer on procedural space opera No Man’s Sky, but has a long history as a developer fascinated with generating stuff. No Man’s Sky is a game that promises to generate just about everything in its world, and while Hazel won’t be talking about the game at PROCJAM, she’ll be sharing the wisdom she’s gained while working on NMS and her many other past experiments!
Mark Johnson – Ultima Ratio Regum
A day of talks about procedural generation wouldn’t be complete without a word from someone trying to generate entire worlds, histories and civilisations. Mark is the sole developer of Ultima Ratio Regum, a hybrid game of many genres, underpinned by what looks set to be a world generator to rival Dwarf Fortress’ for intrigue, epic and interesting things to see and do.
We’re collecting resources on procedural content generation – tutorials, resources, videos and more. Send me anything you’ve got, either to firstname.lastname@example.org or tweet at us @procjam and @mtrc. We’ll post up everything we can to this tumblr over the coming weeks. See you again soon!